Human imagination is indeed the most powerful to tools to construct a new life. XENO2 is an example of entity that was born from those organic imagination. Reasons for XENO2 existence is to give an idea of concept design off-roader. RADICAL, EXOTIC and DYNAMIC are 3 vital key element that makes XENO2 to its present design. My first design 'XENO' was sketched in 1999, the idea was to create exotic 2 seater urban SUV which have several characteristic of a normal sports car but in form of hardpacked low-rider SUV. The original configuration of first model XENO was low-rider setup, widebody kent-spoiler and muscular bodykit: this mimic the need of urban exotic designs. However the design couldn't be implemented but later......
General info | model: XENO2 CD 8.0 XL-R | original release plan: race simulation | original release genre: game | 3d tool: Z-modeler | texture tools: Corel Photopaint | original date release: 21-11-2004 | last Updated: --
Specification | production code: 11022005 | original format: Z3d (Z-modeler) | optional format: 3ds (3d Studio) | avg face count: 62845 | avg vertices count: 56479 | (unit) x max texture size: (3x) 1024x1024 | (unit) x min texture size: (1x) 512x512 | reflection texture size: (1x) 256x256 | optional parts: yes (showcase - *swing) | transparency parts: yes | reflection support: yes | showcase ready: yes | uncompress file size: 11.1 mb | recommended tools: Z-modeler v1.07 | model type: super car GT
Collection of my custom designed models which can be played and run in games/simulators, sorted according to its completed production date. Mostly build to run on game simulator such as the 2001 4x4 EVO1 and 4x4 EVO2. Most format also can be ported to other simulator by unpacking the POD packages. Others extension: SDK kit | Ready to Drive | Tec-Dec | Wheels | Parts | Race Gear | Paint Works