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• EXODUS CD 9.0 XL-SRS |
Released Date:
22 Jan
2005 |
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Read the information and instruction below before proceed with models
editing, porting, conversion and other project. Be sure you
understand all the information stated below. For more information,
support and tools you can go to our website for updates and downloads. |
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Disclaimer: The contained files are
provided "as is" without warranty of any kind, either expressed or
implied. The author will not be held responsible for any losses
incurred, either directly or indirectly by the use of these files.
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• SupermotoXL Developer Kit
(Original high resolution 3D models production set) |
Welcome to SupermotoXL Developer Kit (Original model
development kit).
This page is the heart and original resources of my
designs, the quality and originals is here where enthusiast
modeler, game developer and avid add-on/game mods can
grab/download some models in here for their various
projects. Here are some of the uncompiled models
which i've previously designed now available for public
usage. If you need to find perfect models
for your project, model editing, game add-on porting,
conversion, animation or just modding for showcase then
this is the right place for you to download raws of high
quality models. Each models are perfectly built
and ready to be ported into any games genre or simply
for having fun. |
The content attached with this package contain 3d meshes, texture and
support file that only to be use for 3d models development, modification
and editing purposes. For 4x4evo1 and 4x4evo2 fans who wish to
download "workable add-on for 4x4evo1/2 game" please go to my website
and download it at car/truck download section. Enjoy. |
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General Information |
Model name |
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EXODUS CD 9.0 XL-SRS |
Original release |
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Racing simulation
(4x4evo1/2) |
Release date |
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22-1-2005 |
Vehicle name |
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EXODUS CD 9.0 XL-SRS |
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Production details |
Model version |
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Concept Design ver.
9.0 |
Prod. No |
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27022005 |
Brand/Manufacturer |
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SupermotoXL |
Model type |
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Street car GT |
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Models Specification |
Category |
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SupermotoXL Developer Kit
(Original high resolution 3D models production set) |
Original format |
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Z3d
(Z-modeler) |
Optional format |
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3ds
(3d-Studio) |
Avg face count |
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46823 |
Avg vertices count |
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40109 |
(unit) x max texture size |
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(3x)
1024x1024 "*.TGA" |
(unit) x min texture size |
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(1x)
512x512 "*.TGA" |
reflection texture size |
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(1x)
256x256 "chrome.bmp" |
Optional parts |
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yes
(showcase -*swing parts) |
Transparency parts |
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yes |
Reflection support |
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yes |
Showcase ready |
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yes |
uncompress file size |
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10.8 mb |
Recomended 3d editing tools |
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Z-modeler |
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Production tools |
3D program |
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Z-modeler
1.07 |
Optional format |
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Corel
Photopaint |
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• Design History |
When i was a teenager back then i
always dreamed of having my very own real life exotic car.But a million
dollars for a Lamborghini or a Ferrari could make a middle class citizen
like me cough some blood. Well..nobody can become a rich man like instant
noodles. As second option i would stare at the blue sky and dream on
pretend i have one. In the bright blue yonder a bright star shone on me and
spark some ideas right in the brain, yes! 'EXODUS'..my very own concept
design car. (*EXODUS: hence meaning' strong gush of wind passes by'
perfectly describe the characteristic of this design - fast and wind
breaking street machine.) The shape of EXODUS body inspired from modern
day 2005 hatchback looks with a upright Sedan setup. Aiming to look like
import car with aggressive 20% italian taste. EXODUS have several feature of
current era urban exotic car: scissors doors, detailed turbo type engine,
intercoolers, GT aerofoil rear spoiler, quad pipe exhaust, widebody kit, GT
wheel (MAGNA-T7G), 4 piston brake caliper, oversize drilled disc brake
platters plus added feature interior audio system with dozen of speakers and
an amp in the rear below the windshield. Without any physical blueprint
but guided only with the power human imagination EXODUS body design
perfectly sculpted and completed within a month. Yes, now everybody can
ride it (virtually). Enjoy.
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EXODUS base model came from XENO2 which it is
squashed and remodeled into a car. The only signature of XENO2 still remain
in EXODUS are the windows, doors and interior cockpit. EXODUS also share the
almost the same engine model from XENO2 but with added parts to make it into
turbo configuration. Unlike my pervious models this ones is pretty laggy,
high polycount model concentrated on the external body because needed to
increase smoothness and some curve on bumper, skirting, vents and misc
corner of the body. The rear horizontal body design is wider than the front
and the front opening designed for more ventilation act as air ramp into the
engine cooling system. The most contrast feature of this model comparison to
my previous modeling work is that this model have plain simple external
texture: clean and less decals work because EXODUS remain as standard urban
vehicle not a flashy racer, btw its not a muddy off-roader or rally car. The
heavy uncompressed worth 89.9MB (CPT) texturing work only involve in texture
shading and layering extra surface contour to give the model a lively looks.
Realism in texture design remain equal priority as 3D modeling. A total of
37438 polycount, 1.61GB of resources consumed, 56 cups of coffee, 20 pack of
cookies and $$$$ worth of electricity EXODUS finally standing on its feet by
11th Jan 2005, it was QC tested before its released. Extra feature like
functional hood and scissors doors plus other misc final touch have added
to ensure the last production stage worth every moments with EXODUS on the
simulation track. |
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Enjoy. |
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Important
note : 3d models checklist and notes |
Please
read the note below regarding the 3d meshes and texture
issue. |
In this SDK
package include several material that should attached along
together with this file these are: |
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1. |
*.Z3D file (Z-modeler format) |
2. |
*.3DS file (Compatible 3d Studio
file) |
3. |
*.TGA file (Multiple of hi-resolution
texture set) |
4. |
Sample of images file, 3d
screenshots of actual models and image screenshot and
details from 4x4evo1 and 4x4evo2 realtime in-game
simulation. |
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Before you start make sure you have
proper 3d program/modeler tools. I recommend you to
download Z-modeler v1.07 or Z-modeler v2 to open and
edit *.Z3D file. You can download it at
http://www.zmodeler2.com
But if you already own a 3D Studio tools then you can open
the existing *.3DS file attached in this package. But
for high compatibility when viewing this models i recommend
Z-modeler. |
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By default these 3d meshes/models as
usual runs perfect when editing using Z-MODELER tools
because it was built using this tools from scratch,
*.Z3D extension format is default Z-MODELER file.
Before you open the *.Z3D file into Z-modeler program make
sure the all *.TGA texture file located in the same
location/directory where *.Z3D file is located else you'll
have blank white meshes/models upon opening in Z-modeler. |
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Make sure you double check if your
Z-modeler or your 3D Studio program render the models as
similar and as accurate as shown/published inside the models
screenshots/images attached with this package. Make
sure the reflection effect, transparency and parts are
perfectly exhibited/shown correctly on your 3d tools view
port. Good Luck. |
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• notice:
LEGAL USAGE |
You may freely
use, edit , distribute, convert, host over the internet and other
appropriate use for
non-commercial purpose
provided you should put/attached credits, details and links to the
original author. For latest information, rules or article
related on obtaining approval/permission please do visit out website
at
http://www.geocities.com/SupermotoXL or
http://4x4evo.net/smxl .
You can also e-mail me at
davidlimars@hotmail.com
. Should you need to use
it for commercial purpose please seek permission from me
legally. |
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Should you require further information, please do not
hesitate to contact me. E-mail: davidlimars@hotmail.com
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Fans and user can also can visit our
friendly community forum at KC's vales 4x4evo2:
http://vales.com/evo2 you can find me
there if you need a quick contact and updates interactively. Have Fun! |
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* For more information on our latest designs, news, updates, services and other
resources please visit my site at
http://www.geocities.com/SupermotoXL
| http://4x4evo.net/smxl
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http://www.chimpusmaximus.com/SupermotoXL
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• SupermotoXL Designs • |
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