• 
Supermoto XL
Designs
Bringing 3D designs closer to reality ( http://www.geocities.com/SupermotoXL )  
  ( http://4x4evo.net/smxl )  
  ( http://www.chimpusmaximus.com/SupermotoXL )  
 
author:  David L.  (SupermotoXL)  e-mail: davidlimars@hotmail.com
 
  • EXODUS CD 9.0 XL-SRS

Released Date:    22 Jan 2005  

Read the information and instruction below before proceed with models editing, porting, conversion and other project.  Be sure you understand all the information stated below.  For more information, support and tools you can go to our website for updates and downloads.
 
Disclaimer: The contained files are provided "as is" without warranty of any kind,  either expressed or implied. The author will not be held responsible for any losses incurred, either directly or indirectly by the use of these files.
 
SupermotoXL Developer Kit   (Original high resolution 3D models production set)
Welcome to SupermotoXL Developer Kit (Original model development kit).  This page is the heart and original resources of my designs, the quality and originals is here where enthusiast modeler, game developer and avid add-on/game mods can grab/download some models in here for their various projects.  Here are some of the uncompiled models which i've previously designed now available for public usage.   If you need to find perfect models for your project, model editing, game add-on porting, conversion, animation or just modding for showcase then this is the right place for you to download raws of high quality models.  Each models are perfectly built and ready to be ported into any games genre or simply for having fun.
The content attached with this package contain 3d meshes, texture and support file that only to be use for 3d models development, modification and editing purposes.  For 4x4evo1 and 4x4evo2 fans who wish to download "workable add-on for 4x4evo1/2 game" please go to my website and download it at car/truck download section.  Enjoy.
 

 • General Information

Model name - EXODUS CD 9.0 XL-SRS
Original release - Racing simulation (4x4evo1/2)
Release date - 22-1-2005
Vehicle name - EXODUS CD 9.0 XL-SRS

 • Production details

Model version - Concept Design ver. 9.0
Prod. No - 27022005
Brand/Manufacturer - SupermotoXL
Model type - Street car GT

 • Models Specification

Category - SupermotoXL Developer Kit  (Original high resolution 3D models production set)
Original format - Z3d (Z-modeler)
Optional format - 3ds (3d-Studio)
Avg face count - 46823
Avg vertices count - 40109
(unit) x max texture size - (3x) 1024x1024  "*.TGA"
(unit) x min texture size - (1x) 512x512  "*.TGA"
reflection texture size - (1x) 256x256  "chrome.bmp"
Optional parts - yes (showcase -*swing parts)
Transparency parts - yes
Reflection support - yes
Showcase ready - yes
uncompress file size - 10.8 mb
Recomended 3d editing tools - Z-modeler

 • Production tools

3D program - Z-modeler 1.07
Optional format - Corel Photopaint

 • Released History / Previous version feedback

Target platform/game - 4x4evo1 and 4x4evo2  (PC)
Models/variant - EXODUS CD 9.0 XL-SRS
-   EXODUS CD 9.2s XL-SE
-   EXODUS CD 9.5r XL-RACE (Limited Edition)
Format - SMF/ POD file
Quality grade - 3rd-manual-render-512
Distribution restriction - Free/Open public
Source - http://www.geocities.com/SupermotoXL
- - http://4x4evo.net/smxl
- - http://www.chimpusmaximus.com/SupermotoXL
 
• Design History
  When i was a teenager back then i always dreamed of having my very own real life exotic car.But a million dollars for a Lamborghini or a Ferrari could make a middle class citizen like me cough some blood.  Well..nobody can become a rich man like instant noodles.  As second option i would stare at the blue sky and dream on pretend i have one.  In the bright blue yonder a bright star shone on me and spark some ideas right in the brain, yes! 'EXODUS'..my very own concept design car. (*EXODUS: hence meaning' strong gush of wind passes by' perfectly describe the characteristic of this design - fast and wind breaking street machine.)   The shape of EXODUS body inspired from modern day 2005 hatchback looks with a upright Sedan setup.  Aiming to look like import car with aggressive 20% italian taste. EXODUS have several feature of current era urban exotic car: scissors doors, detailed turbo type engine, intercoolers, GT aerofoil rear spoiler, quad pipe exhaust, widebody kit, GT wheel (MAGNA-T7G), 4 piston brake caliper, oversize drilled disc brake platters plus added feature interior audio system with dozen of speakers and an amp in the rear below the windshield.   Without any physical blueprint but guided only with the power human imagination EXODUS body design perfectly sculpted and completed within a month.  Yes, now everybody can ride it (virtually). Enjoy. 
 
EXODUS base model came from XENO2 which it is squashed and remodeled into a car.  The only signature of XENO2 still remain in EXODUS are the windows, doors and interior cockpit. EXODUS also share the almost the same engine model from XENO2 but with added parts to make it into turbo configuration.  Unlike my pervious models this ones is pretty laggy, high polycount model concentrated on the external body because needed to increase smoothness and some curve on bumper, skirting, vents and misc corner of the body. The rear horizontal body design is wider than the front and the front opening designed for more ventilation act as air ramp into the engine cooling system. The most contrast feature of this model comparison to my previous modeling work is that this model have plain simple external texture: clean and less decals work because EXODUS remain as standard urban vehicle not a flashy racer, btw its not a muddy off-roader or rally car. The heavy uncompressed worth 89.9MB (CPT) texturing work only involve in texture shading and layering extra surface contour to give the model a lively looks. Realism in texture design remain equal priority as 3D modeling.  A total of 37438 polycount, 1.61GB of resources consumed, 56 cups of coffee, 20 pack of cookies and $$$$ worth of electricity EXODUS finally standing on its feet by 11th Jan 2005, it was QC tested before its released.  Extra feature like functional hood and scissors  doors plus other misc final touch have added to ensure the last production stage worth every moments with EXODUS on the simulation track. 
   

 Enjoy.

 
 Important note : 3d models checklist and notes
Please read the note below regarding the 3d meshes and texture issue.
In this SDK package include several material that should attached along together with this file these are:
   
1. *.Z3D file (Z-modeler format)
2. *.3DS  file (Compatible 3d Studio file)
3. *.TGA file (Multiple of hi-resolution texture set)
4.  Sample of images file, 3d screenshots of actual models and image screenshot and details from 4x4evo1 and 4x4evo2 realtime in-game simulation.
   
  Before you start make sure you have proper 3d program/modeler tools.  I recommend you to download Z-modeler v1.07 or  Z-modeler v2 to open and edit *.Z3D file. You can download it at http://www.zmodeler2.com  But if you already own a 3D Studio tools then you can open the existing *.3DS file attached in this package.  But for high compatibility when viewing this models i recommend Z-modeler.
   
  By default these 3d meshes/models as usual runs perfect when editing using Z-MODELER tools because it was built using this tools from scratch,  *.Z3D extension format is default Z-MODELER file.  Before you open the *.Z3D file into Z-modeler program make sure the all *.TGA texture file located in the same location/directory where *.Z3D file is located else you'll have blank white meshes/models upon opening in Z-modeler.
   
  Make sure you double check if your Z-modeler or your 3D Studio program render the models as similar and as accurate as shown/published inside the models screenshots/images attached with this package.  Make sure the reflection effect, transparency and parts are perfectly exhibited/shown correctly on your 3d tools view port. Good Luck.
   
       
• notice:  LEGAL USAGE
You may freely use, edit , distribute, convert, host over the internet and other appropriate use for non-commercial purpose provided you should put/attached credits, details and links to the original author.  For latest information, rules or article related on obtaining approval/permission please do visit out website at http://www.geocities.com/SupermotoXL or http://4x4evo.net/smxl  .  You can also e-mail me at  davidlimars@hotmail.comShould you need to use it for commercial purpose please seek permission from me legally.
 
   
Should you require further information, please do not hesitate to contact me.  E-mail: davidlimars@hotmail.com

Fans and user can also can visit our friendly community forum at KC's vales 4x4evo2: http://vales.com/evo2 you can find me there if you need a quick contact and updates interactively. Have Fun!

 

* For more information on our latest designs, news, updates, services and other resources  please visit my site at http://www.geocities.com/SupermotoXL    |   http://4x4evo.net/smxl   |  http://www.chimpusmaximus.com/SupermotoXL

• SupermotoXL Designs •

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