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EXAGE CD 20.3 XL-AM |
Released Date:
8 Aug
2008 |
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Read the information and instruction below before installing the car/truck
POD file into 4x4 evolution1/2 game. Please do take note that some
special vehicle POD file comes in with separate manual sheet attached
along with downloaded file so do check them in your attachment.
Else please check further extra information at our websites. |
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Disclaimer: The contained files are
provided "as is" without warranty of any kind, either expressed or
implied. The author will not be held responsible for any losses
incurred, either directly or indirectly by the use of these files.
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In-game details |
Game version |
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4x4 EVO 2 |
Access |
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"CAREER" mode |
Car access |
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under "NISSAN" |
Vehicle name |
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EXAGE CD 20.3
XL-AM |
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Production details |
Model version |
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Concept Design ver.
20.3 |
Prod. No |
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10052008 |
Brand/Manufacturer |
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SupermotoXL |
Vehicle name |
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EXAGE CD 20.3
XL-AM |
Special variant |
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SupermotoXL Personal
Edition |
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Required graphic setting |
Renderer |
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Direct3D
8/9 hardware TnL |
Color Depth |
- |
32 |
3D card |
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Geforce
FX5600/ATI or higher |
Reflection |
- |
HIGH |
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Production Tools |
3D program |
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Z-modeler 1.07 |
Texturing tools |
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Corel Photo-Paint |
POD tool |
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PODTool.exe |
-POD installer |
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PODini.exe |
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Vehicle model variant info |
This is my personal taste of EXAGE. Looks simple, dashing and just
like any race day car or take a ride beside the beach. Fully
carbon body shell. I called it "SupermotoXL Personal Edition" because
it really reflect my simplicity and elegant. Yeahhhh!!
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Design History |
I got tired having to
design same genre of design which i usually follow the import and euro
trends. This months i'm trying a new taste. Going for western classic
muscle car blends its retro to present day design. What my heart says,
"need power, muscle, bulk, power and anger". This is the feeling when
you see such car which sparks that feeling in you. Tracking down ideas
for new muscles design imanage to get some glimpse and preview on several
western American muscle and pick up some iconic car like CAMARO, BARRACUDA,
HEMI and CHALLENGER. These car is very inspirational for me and the
looks can be very fierce for my design ideas. Blend them together in a
bowl and add some spices to current style body line and contour i manage to
come up with a design which could well acceptable as so call retro road
going sports car. Months later, my design production give birth to
first and most classic retro ever design in my department, with so
exaggerated retro looks i called it : "EXAGE: a hybrid of
American Muscle car (AM)". The official name will be "EXAGE
CD 20.0 XL-AM".
As shown EXAGE carries
several signature which trace back to classic muscle
looks of western wild road roarer. A
modernized classic: Chromed gril/bumper/wheels,
circular dual headlights, long linear horizontal
like body line, combed slope hatchback, wide open
frontal vent for direct air ramping, bulge wheel
wells/fender, curve ship hull like skirting.
All classic heritage of this legendary sign of
muscle car well intact and preserve to this modern
day world.
The wheel design also very
bulky big and phat tires ready for road drag thus
looks more urban styling too. The wheels
insipred from drag racing design but blended with
urban *bling to give it more aggressive and luxury
looks.
In a single glance at EXAGE,
the car looks will send you a very simple message
eyes to eyes "move over!, this is my turf".
EXAGE: its all about retro power and and
explosion of speed passion.
THE DESIGN
The construction:
Building an EXAGE from scratch doesn't took that long to complete when
compared to my previous design. With reference to other exotic muscle
design from the waste and simplicity design in mind without complexity if an
import car the work only took less than a month (2 weeks) on 3d modeler
tools such as Z-modeler. I build something that is visible to the eyes
from outside, the internal parts like engine and bits of details that hides
behind the walls and hood will not be constructed thus save polygon weight
and easy processing for any PC CPU to avoid lag problem on complex 3d models
unlike its exotic grandpa the NEMIXIS which have insane CPU/GPU killer
pollies in and out of the body.
To save the 3d development
time i've re-use back the interior models of "MAXXIMUS"
off-road truck which previously built last month
ago. These interior parts recycled include,
seats, dashboards, floor, tiles, audio (ICE) and
gearbox. It save me extra 5 days
development....yeah! lazy work for me eh?.
Axle parts taken from my custom design parts
inventory while the base plate under carriage is
from X3-SIXTY base plate.
To modernized the looks on
EXAGE, i've design parts like stacked LED brake
lights, HID clear headlights (beamer style), Six
hole drag style wheelsets, solid radiator decoration
grill bar, body shaped exhaust nozzle and sleek and
simple 350Z style door handle and DB coupe hatch
batch.
For more slammed looks i
made several variant with several theme paint jobs
and unique body coloring using multiple layer of
color to create anodized color on its body panel.
Overall EXAGE looks simply cool and easy to every
eyes who view design which makes simple
creation a works of wonder.
"Speed is
life'.
Live to
design and share the passion. |
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Enjoy your ride! |
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** PODini.exe is required to install
*.POD files, for downloads, instruction and manual installation visit our
websites. |
SILVER DREAM manual |
'SILVER DREAM' edition was created to max out
4x4 EVOLUTION 2 graphics capability and at the same
time enhance the appearance of the vehicle models
car/trucks played in the game. 'SILVER DREAM'
offer stunning reflection effect thus boost every
inch of details on the vehicle model's surface and
parts. Visit our gallery page to witness some
cool screenshots. This special edition
requires high performance computer system to run
this diamond and jewels of 4x4 evo2. |
System requirement
In order to run 'SILVER DREAM edition' car/truck
model your pc system should meet specific hardware
requirement: |
System
requirement |
Hardware |
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Minimum |
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Recommended |
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Quality |
Processor
AMD/Intel |
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1.8 Ghz |
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2.2 Ghz |
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3.4+/2.8
Ghz |
Physical ram |
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DDR 128 MB |
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DDR 512 MB |
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DDR 1GB |
AGP speed |
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4x |
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8x |
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8x |
Graphic card |
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Nvidia Ge-Force 4 Ti or Ultra/ or ATI
compatible |
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Nvidia Ge-Force
FX5600/ or ATI compatible |
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Ge-Force
6800 GT |
GPU/renderer
type |
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Direct
Hardware Texture and Lighting/Vertex
shading |
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Direct
Hardware Texture and Lighting/Vertex
shading |
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Direct
Hardware Texture and Lighting/Vertex
shading |
OS |
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Win98/Mac |
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WinXP/Mac |
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WinXP/Mac |
Driver render |
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DirectX 8 |
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DirectX 8/9 |
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Direct X 9 |
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The "Recommended" system should able to handle to handle
both vital feature in 4x4 EVO2:
- High 3d object/polygon processing (over 49 thousand
to 70 thousand).
- High speed/high fps Texture and Lighting update rate
used for chrome reflection render on models in 4x4 evo2.
In-game setup
User must activate several setting to make 'SILVER DREAM
edition' model possible, below are the setting you
should turn on in 4x4 Evolution 2 game: |
4x4 EVO2 Graphic setup |
Main setup |
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In-game setup |
Resolution |
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1024x768/800x600 |
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Vehicle shadow |
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On (optional) |
Color Depth |
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32 |
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Ground Shadows |
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On (optional) |
Renderer |
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Direct3D8/9 Hardware TnL |
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Vehicle detail |
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Auto |
3D
card |
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**Check the above requirement |
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Reflection |
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HIGH |
Texture Detail |
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High |
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Sun Glare |
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On (optional) |
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Particle/Dirt Effect |
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On (optional) |
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Fail to follow the above graphic
setup in the game will results in visual error on the
models. 'SILVER DREAM edition' is all about
turning on the Reflection feature to bring out the shiny
silver chrome feature in the game. Remember to turn the
'Reflection' option to
HIGH
setting. |
In-game FAQ
User may experience several abnormal graphics that
cannot be avoided due to 4x4 EVO2 game characteristics.
- In the [Career] showroom
and garage: Silver chrome feature won't be
displayed in the garage or purchasing showroom in career
mode because specific lighting for silver reflection is
absent in those mode. This is normal in 4x4 EVO 2 game.
- On the track/racing:
With the Reflection option on in the graphic menu, when
you run/drive the car/truck models in the track either
racing/ quick race or etc as long it stays on the track
environment the silver chrome reflection will be
displayed throughout the game play.
- (Optional) Revert to
original details:
User may also able to enjoy the original characteristics
of each vehicle models, by turning OFF the 'Reflection'
option the transparency effect will be restored to
normal and the original looks of 4x4 EVO1 will be
displayed.
If you've meet the above requirement and follow the
exact instruction you should have no problem running the
vehicle models in 4x4 EVOLUTION 2. Remember to
turn on the Reflection option to HIGH. Enjoy and
experience stunning graphics and jaw dropping details
ever made in the game.
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notice:
TUNING VEHICLE HANDLING AND PERFORMANCE |
This car/truck comes
with a stock driving, speed, braking and handling performance setup
(*.TRK file). Im not really a good performance and handling tuner
so I just design and build the vehicle only. If you need to edit
the these setting to suit your taste and or simply wanted to be a
tuner youre welcome to do so by extracting the POD file and edit
the *.TRK configuration. You dont need any special permission from
me (David L. SupermotoXL) to do that, so have fun with it. Just
remember when you need to upload the vehicle make sure you put
proper credits. If you need to put it for commercial value let me
know about it. Enjoy the ride. |
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notice:
LEGAL USAGE |
You may freely
use, edit , distribute, convert, host over the internet and other
appropriate use for
non-commercial purpose
provided you should put/attached credits, details and links to the
original author. For latest information, rules or article
related on obtaining approval/permission please do visit out website
at
http://www.geocities.com/SupermotoXL or
http://4x4evo.net/smxl .
You can also e-mail me at
davidlimars@hotmail.com
. Should you need to use
it for commercial purpose please seek permission from me
legally. |
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Should you require further information, please do not
hesitate to contact me. E-mail: davidlimars@hotmail.com
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Fans and user can also can visit our
friendly community forum SupermotoXL Design The Gathering of Gamers and
Modelers Community at
http://www.freepowerboards.com/supermotoxl or at KC's vales 4x4evo2:
http://vales.com/evo2 you can find me
there if you need a quick contact and updates interactively. Have Fun! |
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* For more information on our latest designs, news, updates, services and other
resources please visit my site at
http://www.geocities.com/SupermotoXL
| http://4x4evo.net/smxl
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http://www.chimpusmaximus.com/SupermotoXL
Our local forum at:
http://www.freepowerboards.com/SupermotoXL
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SupermotoXL Designs |
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