How to create a set of low detail model for individual car/truck.

 

Tools to be used in tutorial:

  • 3D modeling software:  Zanoza 3D ver 1.05.  >> http://www.zmodeler.com
  • Texture surface design:  Corel Photo Paint 9.0 and Adobe Photoshop
  • File packaging/zipping: PODTOOL or Winpod
  • Texture converter to *.RAW format:  FLYRAWGUI

 


updated :  2/2/2003
Add low detail model  to your car/truck.
You should know that in order to get the car/truck run in the game it should have two set of car/truck models; "High details" and "Low details". 
  • "High details" models and  texture file does not have "0" : ZERO numeric character at the end of each file name.
  • "Low details" models and texture file however have "0" : ZERO numeric character at the end of each filename. eg "mymodels0.SMF"

Below are attributes of "LOW" detail files:

  • [ART] - texture files and [MODELS] - 3d meshes/models file have "0" signature at the end of each filename followed by ".SMF" extension. For example:

     

    • in [ART] folder (EVO1): - "mytexture0.RAW", "mytexture0.ACT"  and "mytexture0.OPA"
    • in [ART] folder (EVO2): - "mytexture0.TIF" and "mytexture_bump0.TIF"
    • **NOTE: all low detail texture uses 256x256 pixel size texture.
    • in [MODELS] folder: - "mymodels0.SMF"
    • in the *.SMF file, all parts in the "OBJECT" listing have "l" signature at the end of each parts name to indicate low detail object.  Look below for example:

      ......

      ......

      Bodyl

      Glassel

      Cockpitl

      axlefl

      axlerl

      bushbarl

      ......

      **NOTE:  all low detail parts must add "l" character at the en of each parts name as "low" detail assignment.  To make changes to these name use your Z-Modeler program to edit the parts naming.

       

Does "LOW" details means i have to create a low poly/vertices 3D models?

  1. The answer is no, not necessary:  all you need to do is just duplicate copy of main high detail *.SMF file and rename it as *0.SMF.  For example:

    Copy  "mymodels.SMF"    --------------[rename]------------->> "mymodels0.SMF" (low detail file)

     

  2. Then open your *0.SMF low details file eg: "mymodels0.SMF" using Z-Modeler and edit the object/parts name by adding "l" character---> "LOW" signature at the end of each object/parts name. [as shown below] eg:

    ......

    ......

    Bodyl

    Glassel

    Cockpitl

    axlefl

    axlerl

    bushbarl

    ......

  3. Then assign your low detail 256x256 pixel size texture file that have already renamed *0.TGA  eg: "myteture0.TGA" in your Z-Modeler to your 3Dmodel/object.
  4. Then save your new low detail file as *0,SMF file eg: "mymodels0.SMF"

 

What about wheels models?

  • Wheels? ..... good news!  You don't need to do low details for wheels, just leave it as usual.  It can run on both "High" and "Low" details.  So don't worry about it.

 

Good Luck!